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quality

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Qualities

Generic Qualities

These can be applied to any item, weapon, armour or shield.

  • Unobtrusive, Your item is unremarkable and can easily pass for an item of similar size.
  • Flashy, Your item looks particularly impressive.
  • Obstinate, This item is unfathomably heavy when not in the hands of its owner, and cannot be moved or wielded by another.

Weapon Qualities

These can be applied to any weapon.

  • Strong, Gain one STAGGER per encounter.
  • Watchful, Once per encounter, while under the effect of the STUN call, you may take a SINGLE.
  • Vigilant, Once per encounter, while bleeding out, you may call HEAL 0 on yourself.
  • Brutal, Gain one WOUND per encounter.
  • Bloodthirsty, The first time you drop an enemy to 0 hits each encounter, you may call HEAL 2 on yourself.
  • Sneaky, Gain one BACKSTAB per encounter.
  • Forceful, Gain one REPEL per encounter.
  • Vindictive, Once per encounter, when you take BREAK and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the BREAK.

Armour Qualities

These can be applied to any armour.

  • Durable, gain +1 maximum hit.
  • Grounded, Gain a PHYSICAL RESIST.
  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.

Shield qualities

These can be applied to any shield.

  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.
  • Vindicitive, Once per encounter, you take a BREAK and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the BREAK.
  • Draining, Once per encounter, when your shield is hit by a melee blow, call HEAL 2 on yourself.
quality.1511393371.txt.gz · Last modified: 2017/11/22 23:29 by gm_seb