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quality

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Qualities

  • If a quality has a (★) after it, it can only be instilled once ever into an item.

Generic Qualities

These can be applied to any item, weapon, armour or shield.

  • Unobtrusive, Your item is unremarkable and can easily pass for an item of similar size.
  • Flashy, Your item looks particularly impressive.

Weapon Qualities

These can be applied to any weapon.

  • Strong, Gain one STAGGER per encounter.
  • Vigilant, Once per encounter, while bleeding out, you may call HEAL 0 on yourself.
  • Brutal, Gain one WOUND per encounter.
  • Bloodthirsty, The first time you drop an enemy to 0 hits each encounter, you may call HEAL 2 on yourself.
  • Sneaky, Gain one BACKSTAB per encounter.
  • Forceful, Gain one REPEL per encounter.
  • Vindictive, Once per encounter, when you take BREAK and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the BREAK.

Armour Qualities

These can be applied to any armour.

  • Durable, gain +1 maximum hit.
  • Grounded, Gain a RESIST. (★)
  • Watchful, Once per encounter, when you would otherwise have to take a BACKSTAB or PICKPOCKET call, you may call RESIST as though you had seen it coming. (★)
  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.

Shield qualities

These can be applied to any shield or buckler.

  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.
  • Vindicitive, Once per encounter, you take a BREAK and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the BREAK.
  • Terrifying, Once per encounter you may call FEAR at someone you are fighting.
quality.1515094745.txt.gz · Last modified: 2018/01/04 19:39 by gm_seb