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quality

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Qualities

  • If a quality has a (★) after it, it can only be instilled once ever into an item.

Generic Qualities

These can be applied to any item, weapon, armour or shield.

  • Unobtrusive, Your item is unremarkable and can easily pass for an item of similar size.
  • Flashy, Your item looks particularly impressive.

Weapon Qualities

These can be applied to any weapon.

  • Strong, Gain one STAGGER per encounter.
  • Vigilant, Once per encounter, while bleeding out, you may call HEAL 0 on yourself.
  • Brutal, Gain one WOUND per encounter.
  • Bloodthirsty, The first time you drop an enemy to 0 hits each encounter, you may call HEAL 2 on yourself.
  • Sneaky, Gain one BACKSTAB per encounter.
  • Forceful, Gain one REPEL per encounter.
  • Vindictive, Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN.

Armour Qualities

These can be applied to any armour.

  • Durable, gain +1 maximum hit.
  • Grounded, Gain a RESIST. (★)
  • Watchful, Once per encounter, when you would otherwise have to take a BACKSTAB call, you may call RESIST as though you had seen it coming. (★)
  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.

Shield qualities

These can be applied to any shield or buckler.

  • Vigilant, Once per encounter, when you are bleeding out, call HEAL 0 on yourself.
  • Vindicitive, Once per encounter, when you take a STUN and you do not resist the call, you may call TRIPLE STAGGER on the entity that inflicted the STUN.
  • Terrifying, Once per encounter you may call FEAR at someone you are fighting.
quality.1517057863.txt.gz · Last modified: 2018/01/27 12:57 by gm_seb