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resources:adventure:sanctuary

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Sanctuary

Initial Brief

The Foresters Guild is looking for intrepid individuals to accompany Torch paladin and scholar Sorin Luminova on an expedition into the Forest of Loss, to examine a site currently designated under Category E (mysterious ruins, apparently ancient) - which may offer us a singular tactical advantage in our efforts against the Forest. While a small garrison has been established at the site, applicants will be expected to accompany Luminova on any excursions they deem necessary during their time there, ultimately ensuring that they return to Rastaban unharmed.

The Guild will be grateful for services rendered in this manner.

PCs

Summary

The party meets with Sorin Luminova, Devout of the Torch, a fiery and uncompromising preacher with a strong (stronger than usual) hatred of anything connected to the Forest of Loss. Luminova is not at all comfortable about the prospect of travelling with a couple of Forest Touched, but grudgingly recognises their utility in this endeavour.

It turns out that the ruins Luminova and their escorts are to explore only appeared recently, although… well, they’re clearly old, really old; what’s more, they are said to have some ability to hold back the forest. Luminova expresses skepticism - only the Muses have the power to defend us against the Forest. Still, the Foresters Guild have established a garrison there, headed by Isolde Rotheld, a much-respected soldier - the plan is to liaise with Rotheld and establish the rationale behind the claims of sanctuary.

A little way outside the city walls, the party receives its first demonstration of the dangers posed by the Forest - here, a number of Moss Poppets and Crooked Men are assailing a group of farmers. Our heroes manage to drive back the forest creatures and ask the terrified farmers why they continue to live in the shadow of the forest. The farmers deal with the adventurers' naivety with good grace (given that they did just rescue them) - this is just what life is like, out here beyond the city walls. It is the fate of those who lack sufficient privilege or street-smarts to thrive in Rastaban to instead eke out a poor existence on this frontier, with little control over their lives and the constant threat of incursions from the Forest.

Debrief

Consequences

(To be completed - only showing favour for now….)

Eli Jin

  • Gain 1 Favour

Elias of Estaban

  • Gain 2 Favour

Gemini Doubt

  • No Favour for you, bad forest monstrosity

Jasine

  • Gain 1 Favour

Jeremiah Stingelhelm of Telemere

  • Gain 1 Favour

Kaeris Oriole

  • Gain 1 Favour

Lyra Averick

  • Gain 1 Favour
resources/adventure/sanctuary.1526249752.txt.gz · Last modified: 2018/05/13 22:15 by sallyo