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The Natural History of Fear

Initial Brief

It's been plaguing your dreams for ages, but it got worse since the city's upheaval. The sound of weeping, long, raw weeping that never wanes. Sometimes you even hear it in the waking world. Something is suffering. Something has been suffering for a very long time.

PCs

Summary

To come

Debrief

To come

Consequences

For the World

The Imperial District

  • Every citizen will have seen the clouds part around a massive Rod, very obviously a manifestation of the Muse of the same name. This rod smashed down repeatedly upon the Imperial District, causing massive shockwaves and earthquakes throughout the city.
  • The majority of the Imperial Palace and the Bureaucracy has been ground into a fine paste. Those few things that were salvaged are being taken to other, secure locations around the city.
  • The blast zone gives a strong sense of Devotion, making it very clear that this was indeed the work of the Rod. Theologians are deeply confused. The will of the Rod remains as difficult to decipher as ever.
  • A powerful connection denizen has been reported wandering around the blast zone and nearby areas. It is reported to be exceptionally dangerous, highly capricious, and very confused.
  • The Imperial Bureaucracy would like it to be known that the Skull of the Forgotten One is NOT A TOY, is HIGHLY ILLEGAL, and can bring nothing but ruin and destruction. Whoever took it is encouraged to return it immediately, and anybody able to return it to the Bureaucracy will be rewarded.
  • Something large, purple, and powerful is reported to have walked out of the Imperial District. Nobody is quite sure where it has got to, but it radiated exceptional and disturbing power. S̥̝͓̞̝h̪̖͘e̥̦͔̼̪͎͔i̛̼̜s̨f̘͙̟͎r̡͎͖̗͇͉e͟e̳͈̗͎͚̜ͅS͏̻͖̭͕͍h̤͔̬̼̙̭̜̀ei҉͎̭̭͕̖̗̼sf͙̥̙͔͉r̥͖͖͇̕ee̴̝̜̫͉̰S̵h̵̹̩̱̥e̥̤̮̱͓̗̻i̢̜͈ș̙̭̥̟̩f̹̞͙͞r͇̖̲̰e̟̲̫͖e͖̺̺̗̥̳S͇h͏̖̳͓͚̮͓̻é̮͖̙̥i̦͕̟͇̱͍ͅs̤̭͘f̫̬r̼͚e̟͍̬̲͓e͝S̜̳̬͔h̨̙̼̫̺̭ei̡͖̣͓͇̥s̫͈͓f͚̯͞r͎̙e̟̭͔̬͚͠e̞̠̫͜ͅ

The Sky

  • Directly above the ruins of the Imperial District, there is a huge crack in the sky. Hairline fractures can be seen spreading across it, as if the entire sky were in fact a solid plane.
  • The cracks are slowly but surely spreading to cover more of the sky. Already they are profoundly visible and deeply disturbing to look at.
  • Periodically, things fall from the cracks. None of these things have yet been encountered and recovered, but that is likely to change soon.
  • One of these things fell directly onto the Throne Sanctum. The entire area is deeply, vividly coloured, as are several Throne Paladins, and those inside or close to the building report exceptional feelings of pride and arrogance.

Dream

  • The Forester's Guild have reported - in a state of some disarray - that the usually empty and benign plane of Dream is now occupied and hostile. It is not totally clear what is doing the occupying. Citizens are warned to stay out of Dream for their own good.
  • Citizens have been encouraged to show up for periodic 'citizenship tests' which are rumoured to be investigations into their dreams. Those with strange or disturbing dreams are encouraged to volunteer for these tests asap.
  • Those with the capacity to contact the Forest will be aware that it is deeply unhappy.

For the Party

Xenon

  • Retires, using the power of the Rod to obliterate the Forest infection and everything around it, punching the Forest harder than it has likely ever been punched before in the process.
  • Is acknowledged by the Order of the Rod as an unusual devotee, but a damn good one.

Vera

  • May engage with the various alternate personalities and possibilities however you wish, accepting, fighting, or melding with any number of them, including zero.
  • Obtains a locket containing a photo of a very different version of her family, dedicated to the Wheel.
  • Is staying with the Forester's guild
  • Receives a yet-to-be-determined Dream-based quirk.
  • May choose to have the Severe Mind Affliction 'A Garden of Silver and Steel': whenever you call EXECUTE, you may take a HEAL TWO, regain a weapon call, and at GM discretion receive a memory from the target. You also feel a desire to grow and expand.
  • Is a friend of the Broken One. This may be relevant when around the blast zone or in connection.

Lyra

  • May engage with the various alternate personalities and possibilities however you wish, accepting, fighting, or melding with any number of them, including zero.
  • Obtains a detailed if osmewhat contradictory book defining the tenets of Adherency to the Forest, and the need to stamp out those malign few who worship the cursed Muses. This is obviously obscenely heretical.
  • Obtains Unit 08, a small silver chain that responds to Sense Devotion. If used to link two people, they become LIFELINKed and MINDLINKed so long as they are within five metres of each other.
  • Has the Severe Mind Affliction 'A Garden of Silver and Steel': whenever you call EXECUTE, you may take a HEAL TWO, regain a weapon call, and at GM discretion receive a memory from the target. You also feel a desire to grow and expand.
  • Is a friend of the Broken One. This may be relevant when around the blast zone or in connection.

Quinn

  • May engage with the various alternate personalities and possibilities however you wish, accepting, fighting, or melding with any number of them, including zero.
  • Astonishingly, gets away with it.
  • Obtains Xenon's icon, an instilled staff (baleful Forest, curative Forest).
  • Is a friend of the Broken One. This may be relevant when around the blast zone or in connection.

Cloth

  • May engage with the various alternate personalities and possibilities however you wish, accepting, fighting, or melding with any number of them, including zero.
  • Obtains the Skull of the Forgotten One. Should you attempt to crack it open, let a GM know, and be aware that it will very likely require not just an additional encounter but an additional adventure.
  • Obtains Unit 18, Sigma, an Awakened Item.
  • May purchase skills from the Painter epic tree.
  • Is a friend of the Broken One. This may be relevant when around the blast zone or in connection.
resources/adventure/the_natural_history_of_fear.1560031394.txt.gz · Last modified: 2019/06/08 22:03 by g_b