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Rod

Class Feature: Initiate's Vow

  • When you join the cult of an Imperial Muse, you swear a vow.
  • As a Paladin of the Rod, pick one vow from below:
  • I will never heal another.
  • I will never back down from a fight.
  • I will never use diplomacy as my first method of solving a problem.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Acts

Mighty Blow
  • You may call STAGGER on your next blow.
Crack the Fabric
  • You strike the world so hard it reverberates under your blow, cracks opening to the beyond.
  • Call a TIME FREEZE when you make this call.
Scythe through Wheat
  • Sweeping your weapon before you, call an arced ARCED (DAMAGE) STAGGER.
  • You may only do this once every 30 seconds.
Cleave the Clouds
  • After spending 5 seconds visibly building up to a big blow:
  • You may call DAMAGE+2 STAGGER at up to three targets in a rough line.
Earth Flees from my Blow
  • You drive someone down into the earth.
  • Call WOUND BOTH LEGS by melee blow
Crush the Limb
  • You may call WOUND on your next melee blow.
Punt
  • You may call REPEL on your next melee blow.
Shattering blow
  • You may call BREAK on your next melee blow.
Shockwave
  • As you strike the ground a shockwave ripples out.
  • Call MASS WOUND BOTH LEGS.
Greater Punt
  • You may call REPEL 20 on your next melee blow.
Greatest threat
  • You may call MASS TAUNT.
Aura of malice
  • You may call MONSTERS FEAR.
Brutality
  • You may call WOUND 15 on your next melee blow.
Blast off
  • You may call BLAST OFF on your next melee blow.
  • The enemy calls DISAPPERARING. The enemy calls REAPPEARING in the same spot in 30s and calls a MASS QUAD STAGGER.
  • If this is used on ally, they may relocate themselves within the encounter.
Die Hard
  • Not even death can halt your rampage.
  • For the first 10 seconds of your death count you may stay up and fighting.
  • You can only use this once per death count.

Skills

I am the Rod
  • You may with ten seconds searching find something which will - for you and only you - count as a standard version of any weapon you can use.
Avatar of destruction
  • You give off an aura of vindictive potent threat at all times.
  • In addition once per adventure you may bring your full might to bear in an act of cataclysmic destruction.
  • You may use this ability to retire. If so, the destruction wrought by this act is likely to be far greater in magnitude.
Blood Rage
  • Every time you take down an opponent take a HEAL 1.
Thrill of battle
  • If you are on two or less hits and have no armor hits, you are STRENGTHENed.
Abstract Destruction
  • Once per adventure you may declare you are going to destroy something present in the encounter (this can be anything).
  • You must concentrate on destroying it without interruption for 60s (i.e. you cannot call damage, use other abilities or move or the timer is reset).
  • If successful, call a TIME FREEZE.
  • You immediately enter a physic combat to attempt to do so.
  • The difficulty of this will depend on what you are attempting to destroy - some fights may be impossible but you are likely to gain some insight even on a failure.
  • You may use this ability to retire. In which case, you gain buffs in the psychic combat at GM discretion.
  • Even failure is likely to have a tangible effect upon the world.

Icon

  • You have made an icon to the Muse you follow.
  • Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
  • The responses, if they arrive are generally cryptic.
  • Icons are hard to lose or break.
  • If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters.
  • For paladins of the Rod their icon is virtually always a weapon of some description.
  • This weapon counts as instilled with the following qualities: strong, draining, brutal.

Icon Attunement

  • Your icon is IMMUNE to break.

Echoes of Self

  • For one encounter per adventure, you gain +1 damage.
rod.1505864024.txt.gz · Last modified: 2017/09/19 23:33 by gm_matthew