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shaper

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Shaper

  • How good an item is has little to do with the quality of the craftsmanship, but rather with how well the item has been taught its purpose.
  • A farmer who uses their scythe everyday for twenty years will find that gradually it begins to scythe through the wheat with greater and greater ease whilst inheriting the tools of your forebears is seen as a great boon after the lifetime of accumulated intent.
  • There are those who are more in tune with the purpose imbued into items, who can instill purpose more quickly, bend the purpose of what they use, or even break it.
  • Those people are called Shapers.

Instilled Items

  • Instilled items have been honed - via Shaping - towards a particular end.
  • There are three stages of Instillment: action, nuance, and restriction.
  • The first, and most basic, is the action. This is represented by a verb. CUT, DIG, KILL. This is the foundation of the item's nature, and guides its future growth.
  • The second, and more advanced, is the nuance. This is represented by an adverb. QUICKLY, STEALTHILY, STYLISHLY, MESSILY. This finesses how the item wants to perform the action.
  • The final, and most powerful, is the restriction. This is some kind of limitation about when the item is allowed to perform its action. By default, an item is 'ALWAYS' doing something. But you might want to restrict the kind of people it can effect (ONLY FOREST TOUCHED, ONLY PALADINS, ONLY MIN ISHTAR) or when it affects people (ONCE EVERY HOUR, AT MIDNIGHT, ON MY DEATH). It is understood that greater restrictions, tend to produce more powerful effects.
  • Each item can only have one kind of instillment (action, nuance, restriction).

Class Feature: Instillment (Downtime)

  • You can instill an item with an instillment that you know how to perform (action, nuance, or restriction).
  • Starting level Shapers know how to instill items with an action.
  • All instillments and their effects are subject to LARPO approval, though we encourage you to specify the kind of effect that you're looking for from your instillments.

Skills

Lv 1

Guidance

  • Once per encounter, nominate a weapon.
  • Gain an additional call with that weapon.
  • This call must be something provided by one of the Weapon Skills for the weapon in question.

Unity of Intent (Downtime)

  • Once per adventure, if an item does not have a designated user, you may give it one.
  • When being wielded by the intended individual, it gains the following ability:
  • If lost, your item will find its way back to you over the course of the next couple of encounters.
  • Optionally, you may perform this as a downtime action instead.

Divine the Purpose

  • You can attempt to sense the history of any crafted item that you touch.
  • Once per encounter, by touching an item you can tell what the item's purpose is and may learn of significant acts that have been undertaken with it.
  • If the item was Shaped, you may learn something of the mindset of the Shaper(s) who worked it.
  • Other information is at GM discretion.

Forge of Intellect

  • You can create basic items in the field using shaping.
  • This requires two free hands.
  • This takes 60s of appropriate roleplay per item and appropriate materials.

Sense Intent

  • Twice per adventure, you may reach out with your mind to detect items shaped towards a particular end.
  • You may specify a particular purpose: ('items made to kill'; 'Items made to heal') or may specify a particular class of item ('doors'; 'walls'; 'roads').
  • Consult a GM. They will give you a sense of the direction and distance of the nearest such item that meets these criteria, and may supply additional information at their discretion.

Lv 2

Guidance

  • Once per encounter, nominate a weapon.
  • Gain an additional call with that weapon.
  • This call must be something provided by one of the Weapon Skills for the weapon in question.

Killing Intent

  • The form of a weapon is irrelevant to you - only that its purpose is to kill.
  • If you have Weapon Specialisation, Weapon Focus, or Weapon Master you gain the corresponding skill for every weapon.
  • Each encounter, you may only use the calls you gain from a single weapon.

Bend the Purpose

  • 3 times per adventure you can temporarily force your will upon an item, causing it to act with unnatural properties.
  • For example: in a pinch you could tell a spoon it could cut, or an anvil that it could float.
  • At the end of the encounter the dissonance catches up with the item - its purpose reverts and it breaks.
  • You may always use this ability to make an item count as a weapon.
  • For more ambitious uses of this effect, please see a GM / call a TIME FREEZE.

Thirst for Knowledge

Bonds of Experience

  • Once per adventure, you may call HEAL 3X on yourself, where X is the number of instillments on items you wield.
  • You may use this ability even when unconscious or bleeding out.

Lv 3

Nuance

  • You can instill items with a Nuance.

Builder (Downtime)

  • With 5 minutes work, you may create a complex item. This must be made out of materials you have to hand.
    • Items built in this way will fall apart at the end of the encounter.
  • In downtime you may create a single structure or complex item. As long as you are able to source relevant materials.
  • Seeking the approval of the relevant local authority is usually necessary when building in Rastaban.

Greater Forge of Intellect

Pre-Req: Forge of Intellect

  • You can repair structures or complex items using shaping.
  • Consult a GM. This may take up to 30 minutes of concentration, depending on the target.

Inspiration

  • Twice per encounter, you may give an ally's weapon a: WOUND, STUN, STAGGER, REPEL or STASIS by melee.

Lv 4

Guidance

  • Once per encounter, nominate a weapon.
  • Gain an additional call with that weapon.
  • This call must be something provided by one of the Weapon Skills for the weapon in question.

Twist the Purpose

Pre-Req: Bend The Purpose; Nuance

  • Once per adventure, when using Bend the Purpose, you can exert your will even more on the item.
  • You can supply a surrogate Action and Nuance for the item.
  • The effect lasts for at least the entire adventure.
  • Any further than this has consequences at GM discretion.

Stronger Together

  • You and your party start each encounter with a RESIST.

Bonds of Experience

  • Once per adventure, you may call HEAL 3X on yourself, where X is the number of qualities on items you wield.
  • You may use this ability even when unconscious or bleeding out.

Call to Power

  • Once per adventure, Call a TIME FREEZE.
  • Each of your allies HEAL 8X, where X is the number of instillments on items they wield.
  • Each of your allies gains a RESIST.
  • Each of your allies refreshes their weapon calls for this encounter.
  • HEAL 0.
  • You may use this ability even when unconscious or on your death count.

Lv 5

Restriction

  • You may instill items with a Restriction.

Architect

Pre-Req: Builder

  • Structures and complex items you build may be especially impressive, ambitious, beautiful or esoteric in their working. Towers that pierce the clouds, kinetic sculptures, breathtaking pieces of art.
  • This is achieved by making individual components of the building preternaturally good at what they do. For example - support columns that carry more weight than they should, or bearings that are completely frictionless.
  • Consult a LARPO with an idea and we'll let you know what's possible.

Tempered for Eternity

  • Items and structures which you make can only be destroyed by the concerted effort of a sentient entity who is specifically trying to destroy that target.
  • They will stand strong against the tides of time otherwise.

Adaptive Weapon

  • Gain every weapon specialisation for any one weapon you are wielding.
  • This represents you switching the weapon's specialisation on the fly.

Awakening

  • Once ever you may awaken one instilled item.
  • This may only be done as the item is used to accomplish something of significance.
  • The exact effects of this are poorly understood.
  • Talk to the GM / Call a TIME FREEZE when you wish to awaken something.
shaper.1525290418.txt.gz · Last modified: 2018/05/02 19:46 by gm_seb