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shroud
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shroud
This is an old revision of the document!
Table of Contents
Shroud
Class Feature: Initiate's Vow
Class Feature: Might
Acts
Lv1
Lv2
Lv3
Lv4
Lv5
Skills
Lv1
Lv2
Lv3
Lv4
Lv5
Shroud
Class Feature: Initiate's Vow
When you join the cult of an Imperial Muse, you swear a vow.
As a Paladin of the Shroud, pick one vow from below:
I will never tell the complete truth.
I will never knowingly reveal a secret.
I will never betray a friend.
You should roleplay this vow accordingly.
This vow allows you to use Might to perform the Acts below.
If you ever feel as though you have violated your vow, let the GM know:
You will lose all your Might for the adventure.
Class Feature: Might
Each Act costs 1 Might to perform.
Might is restored between encounters.
Each Paladin begins with 2 Might.
Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.
Acts
You must purchase Acts with XP as you would normal skills.
Lv1
Silent Death
You may call
BACKSTAB
on your next blow with any weapon.
Whirling Disguise Trick
You may instantaneously apply a new disguise by spinning in a circle.
The quality of the disguise depends on your normal disguise skill.
Loyal Tongue
You may use this reactively to ignore any effect which is attempting to get you to reveal secrets..
Lv2
Shroud from Sight
Light bends around you leaving your form invisible.
You may call DISAPPEARING.
As long you move slowly are little more than a shimmer in the air.
Call APPEARING if you move quickly or make a call when in this form.
Secrets Hidden from Self
You may hide knowledge deep within your mind such that even you do not remember it.
This knowledge is then inaccessible to everyone - even you - until you perform this act again to retrieve it or a condition you specify is met.
You may choose whether you remember having forgotten or not.
Shadow Safe
By touching an item of weapon size or smaller you may hide it within your shadow.
You may then retrieve it again with a further use of this Act.
Lv3
Playing Dead
When you use this act, drop to 0 hits and start bleeding out.
At any point during your death count, you may call HEAL X, where X is the number of hits you had prior to using this ability.
Delusion of Sight
Darkness falls over the eyes of a chosen foe.
You may call STUN 20 by melee blow.
Lv4
Cowed by Darkness
Call a MASS FEAR.
Steal the Face
You can steal the face of an unconscious or sleeping person.
Their face is left a blank mask.
With another use of this act you may don the face.
With another use of this act you may restore your original face.
The stolen face returns to its original owner when overwritten in this way.
Lv5
Path of Shadow
Your body temporarily dissolves into formless shadow.
Whilst in this form you may not call damage but take all damage as SINGLE.
You may also slip through any gap through which light can pass.
Domain of Shadow
You may call DOMAIN OF SHADOWS on your next melee blow.
You and the target vanish from the encounter for the next 30 seconds.
You are both taken into a private space where you may talk or fight uninterrupted and unseen by the outside world.
If they die during this time their body never returns.
Your target has to be caught unaware for this call to work, otherwise they take a SINGLE instead.
Skills
Lv1
Icon
You have made an icon to the Muse you follow.
Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
The responses, if they arrive are generally cryptic.
Icons are hard to lose or break.
If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters.
For paladins of the Shroud the icon is most often an item of clothing.
Whenever you execute someone you may touch this icon to them:
Their body disintegrates along with their belongings.
There is still a very faint residue left behind which the skilled or paranoid might be able to detect.
In addition, while in possession of this Icon, you are IMMUNE to BACKSTAB.
Lv2
Undercover Agent (Downtime)
You may spend this downtime action infiltrating a particular organisation.
You may act as if you had the 'Affiliation' skill with that organisation.
If you use this ability again, you lose the benefits you gained from its last use.
Lv3
Shroud's Embrace
Once per adventure you may perform a great feat within your Muse's purview.
For example, you could make it so that nothing that happens in the encounter will be noticed by those outside.
Icon Attunement
Pre-req: Icon
Your Icon gains the ability to transform, changing its colour or shape at will.
Lv4
Juristiction of Shadows
You may state you have jurisdiction over an event and produce the documents to back this up, in order to gain a measure of control over the situation.
This is virtually always feasible within the City where no one understands the full spread of bureaucracy.
Outside the city it is likely to need some prior knowledge of who you are interacting with and a plan to work.
You may also use this in uptime as well as as a downtime action.
Lv5
Echoes of Self
Pre-req: Icon Attunement
For one encounter per adventure your icon comes alive, whipping around you and foiling the blades of your foes.
Once every 10 seconds you may call WOUND against a limb someone has just struck you with.
shroud.1507139328.txt.gz
· Last modified: 2017/10/04 17:48 by
gm_seb
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