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shroud

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Shroud

Class Feature: Initiate's Vow

  • When you join the cult of an Imperial Muse, you swear a vow.
  • As a Paladin of the Shroud, pick one vow from below:
  • I will never tell the complete truth.
  • I will never knowingly reveal a secret.
  • I will never betray a friend.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Class Feature: Might

  • Each Act costs 1 Might to perform.
  • Might is restored between encounters.
  • Each Paladin begins with 2 Might.
  • Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.

Acts

  • You must purchase Acts with XP as you would normal skills.

Lv1

Silent Death

  • You may call BACKSTAB on your next blow with any weapon.

Whirling Disguise Trick

  • You may instantaneously apply a new disguise by spinning in a circle.
  • The quality of the disguise depends on your normal disguise skill.

Loyal Tongue

  • You may use this reactively to ignore any effect which is attempting to get you to reveal secrets..

Lv2

Shroud from Sight

  • Light bends around you leaving your form invisible.
  • You may call DISAPPEARING.
  • As long you move slowly are little more than a shimmer in the air.
  • Call APPEARING if you move quickly or make a call when in this form.

Secrets Hidden from Self

  • You may hide knowledge deep within your mind such that even you do not remember it.
  • This knowledge is then inaccessible to everyone - even you - until you perform this act again to retrieve it or a condition you specify is met.
  • You may choose whether you remember having forgotten or not.

Shadow Safe

  • By touching an item of weapon size or smaller you may hide it within your shadow.
  • You may then retrieve it again with a further use of this Act.

Lv3

Playing Dead

  • When you use this act, drop to 0 hits and start bleeding out.
  • At any point during your death count, you may call HEAL X, where X is the number of hits you had prior to using this ability.

Delusion of Sight

  • Darkness falls over the eyes of a chosen foe.
  • You may call STUN 20 by melee blow.

Lv4

Cowed by Darkness

  • Call a MASS FEAR.

Steal the Face

  • You can steal the face of an unconscious or sleeping person.
  • Their face is left a blank mask.
  • With another use of this act you may don the face.
  • With another use of this act you may restore your original face.
  • The stolen face returns to its original owner when overwritten in this way.

Lv5

Path of Shadow

  • Your body temporarily dissolves into formless shadow.
  • Whilst in this form you may not call damage but take all damage as SINGLE.
  • You may also slip through any gap through which light can pass.

Domain of Shadow

  • You may call DOMAIN OF SHADOWS on your next melee blow.
  • You and the target vanish from the encounter for the next 30 seconds.
  • You are both taken into a private space where you may talk or fight uninterrupted and unseen by the outside world.
  • If they die during this time their body never returns.
  • Your target has to be caught unaware for this call to work, otherwise they take a SINGLE instead.

Skills

Lv1

Icon

  • You have made an icon to the Muse you follow.
  • Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
  • The responses, if they arrive are generally cryptic.
  • Icons are hard to lose or break.
  • If either occurs, they will likely find there way back to the paladin, restored, after a couple of encounters.
  • For paladins of the Shroud the icon is most often an item of clothing.
  • Whenever you execute someone you may touch this icon to them:
  • Their body disintegrates along with their belongings.
  • There is still a very faint residue left behind which the skilled or paranoid might be able to detect.
  • In addition, while in possession of this Icon, you are IMMUNE to BACKSTAB.

Lv2

Undercover Agent (Downtime)

  • You may spend this downtime action infiltrating a particular organisation.
  • You may act as if you had the 'Affiliation' skill with that organisation.
  • If you use this ability again, you lose the benefits you gained from its last use.

Lv3

Shroud's Embrace

  • Once per adventure you may perform a great feat within your Muse's purview.
  • For example, you could make it so that nothing that happens in the encounter will be noticed by those outside.

Icon Attunement

Pre-req: Icon

  • Your Icon gains the ability to transform, changing its colour or shape at will.

Lv4

Juristiction of Shadows

  • You may state you have jurisdiction over an event and produce the documents to back this up, in order to gain a measure of control over the situation.
  • This is virtually always feasible within the City where no one understands the full spread of bureaucracy.
  • Outside the city it is likely to need some prior knowledge of who you are interacting with and a plan to work.
  • You may also use this in uptime as well as as a downtime action.

Lv5

Echoes of Self

Pre-req: Icon Attunement

  • For one encounter per adventure your icon comes alive, whipping around you and foiling the blades of your foes.
  • Once every 10 seconds you may call WOUND against a limb someone has just struck you with.
shroud.1507139328.txt.gz · Last modified: 2017/10/04 17:48 by gm_seb