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shroud

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Shroud

Class Feature: Initiate's Vow

  • When you join the cult of an Imperial Muse, you swear a vow.
  • As a Paladin of the Shroud, pick one vow from below:
  • I will never tell the complete truth.
  • I will never knowingly reveal a secret.
  • I will never betray a friend.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Class Feature: Might

  • Each Act costs 1 Might to perform.
  • Might is restored between encounters.
  • Each Paladin begins with 3 Might.
  • Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.

Class Feature: Affiliation

  • As a starting level Shroud Paladin, gain the Affiliate skill for your Order for free.

Acts

  • You must purchase Acts with XP as you would normal skills.

Lv1

Silent Death

  • You may call BACKSTAB on your next blow with any weapon.

Eviscerate

  • You may call WOUND by melee blow.

Secrets Hidden from Self

  • You may hide knowledge deep within your mind such that even you do not remember it.
  • This knowledge is then inaccessible to everyone - even you - until you perform this act again to retrieve it or a condition you specify is met.
  • You may choose whether you remember having forgotten or not.

Lv2

Whirling Disguise Trick

Pre-req: Disguise

  • You may instantaneously apply a new disguise by spinning in a circle.

Shroud from Sight

Pre-req: Stealth

  • You may use this Act:
  • Enter Stealth instantly without concentration.

Shadow Safe

  • By touching an item of weapon size or smaller you may hide it within your shadow.
  • You may then retrieve it again with a further use of this Act.
  • Additionally when you enter Stealth, you may use this Act: take a willing ally within weapons reach with you.

Lv3

Playing Dead

  • When you use this act, drop to 0 hits and start bleeding out.
  • At any point during your death count, you may call HEAL X, where X is the number of hits you had prior to using this ability.

Steal Vitality

  • You may HEAL for the damage you deal on your next blow.
  • If you successfully BACKSTAB someone this counts as a HEAL 5.

Lv4

Cowed by Darkness

  • Call a MASS FEAR.

Steal the Face

  • You can steal the face of an unconscious or sleeping person.
  • Their face is left a blank mask.
  • With another use of this act you may don the face.
  • With another use of this act you may restore your original face.
  • The stolen face returns to its original owner when overwritten in this way.

Lv5

Path of Shadow

  • You may hide within another's shadow.
  • Your target must be willing or unconscious.
  • When hiding within someones shadow you cannot be seen but are fully aware of what is going on around you.
  • You may if you wish talk to the person in a voice only they can hear.
  • You may leave the shadow at will.

Domain of Shadow

  • You may call DOMAIN OF SHADOWS on your next melee blow.
  • You and the target vanish from the encounter for the next 30 seconds.
  • You are both taken into a private space where you may talk or fight uninterrupted and unseen by the outside world.
  • If they die during this time their body never returns.
  • Your target has to be caught unaware for this call to work, otherwise they should call RESIST instead.

Skills

Lv1

Icon

  • You have made an icon to the Muse you follow.
  • Twice per adventure you may use this to attempt to divine the Muse's opinion on a matter.
  • The responses, if they arrive are generally cryptic.
  • Icons are hard to lose or break.
  • If either occurs, they will likely find their way back to the paladin, restored, after a couple of encounters.
  • For paladins of the Shroud the icon is most often an item of clothing.
  • Whenever you execute someone you may touch this icon to them:
  • Their body disintegrates along with their belongings.
  • There is still a very faint residue left behind which the skilled or paranoid might be able to detect.
  • In addition, while in possession of this Icon, you are IMMUNE to BACKSTAB.

Sense Devotion

  • You may sense other paladins or Muses.
  • In addition, you can tell whether a paladin you meet is following the same path as you.
  • At GM discretion, you can sense significant acts which have taken place recently in the vicinity.

Lv2

Witness

Pre-req: Icon

  • You can use your Icon to draw your Muse's attention more closely.
  • Once per adventure, you may call THE SHROUD IS WATCHING.
  • For the rest of the encounter, your Muse will be observing what takes place and judging your actions accordingly.

Undercover Agent (Downtime)

  • You may spend this downtime action infiltrating a particular organisation.
  • You may act as if you had the 'Affiliation' skill with that organisation.
  • If you use this ability again, you lose the benefits you gained from its last use.

Might

  • Gain 2 Might.

Lv3

Shroud's Embrace

  • Once per adventure you may perform a great feat within your Muse's purview.
  • For example, you could make it so that nothing that happens in the encounter will be noticed by those outside.
  • There are also two standard combat applications of this feat that you may use without GM consultation:
  • Gain 3 uses of MASS WOUND ARM or MASS WOUND LEG
  • Gain your maximum hits into a separate pool, as per Playing Dead, that can you use to call HEAL X on yourself any time during your death count.

Icon Attunement

Pre-req: Icon

  • Your Icon gains the ability to transform, changing its colour or shape at will.
  • In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly.

Might

  • Gain 2 Might.

Lv4

Juristiction of Shadows

  • You may state you have jurisdiction over an event and produce the documents to back this up, in order to gain a measure of control over the situation.
  • This is virtually always feasible within the City where no one understands the full spread of bureaucracy.
  • Outside the city it is likely to need some prior knowledge of who you are interacting with and a plan to work.
  • You may also use this in uptime as well as as a downtime action.

Might

  • Gain 2 Might.

Lv5

Echoes of Self

Pre-req: Icon Attunement

  • For one encounter per adventure you may move freely during stealth.

Personal Vow

  • You may, once ever, make a personal vow.
  • This represents your unique relationship to your Muse.
  • When you purchase this skill, contact the LARPO.
  • Together we will work out the advantages and drawbacks of this vow.
shroud.1515089889.txt.gz · Last modified: 2018/01/04 18:18 by gm_seb