Gain a WOUND 20 by melee against each enemy in the encounter.
Alternatively, you may use this ability once ever to retire your character.
Call a TIME FREEZE.
Your body is consumed in flame, in an act of ritual sacrifice.
What follows next will depend upon your relationship with your Muse, and the situation, but you should at the very least expect it will result in your party being fully healed and gaining defensive calls.
Your Muse will be watching what follows.
Your icon gives you a limited ability to gauge the conviction of others.
Twice per adventure, you may cast the light of your icon over another.
You will learn of something that this person fears.
Further information may be provided at GM discretion.
In addition, once per adventure, you may regain all your lost Might. Roleplay this accordingly.
Gain 2 Might.
Help the Helpless
While you are within sword reach of an ally who is bleeding out;