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genericskills

Survivalist

  • You are at home in the wilderness.
  • You may track people through wilderness environments, do not suffer deprivation penalties, you may also ask the GM for useful information on common threats such a region has.
  • Gain a DODGE when in such a region.
  • This functions in normal wilderness but is likely to fail in the deep forest or other extreme environments.

Resuscitate

  • With 10s medical roleplay you may call HEAL 4 to someone on their death count.

Medical Knowledge

  • You may diagnose diseases and mundane poisons.
  • You may also come up with a treatment regimen which can cure normal potency afflictions of the body between encounters.
  • In downtime, you can devise a treatment regimen to cure strong afflictions of the body.

Combat Repairs

  • You may treat another's wounds amidst the heat of combat.
  • With 10s medical roleplay in combat you may call HEAL 4 on an ally.
  • Each ally may only be healed a number of times equal to their ranks of tough before they are weakened by this.

Doctor

  • You may attempt to surgically treat afflictions between encounters.
  • You also have a greater understanding of medical practices.
  • You may cure strong afflictions of the body between encounters.
  • You may cure severe afflictions of the body in downtime.
  • You can also perform autopsies to attempt to discern information from dead bodies.

Master Survivalist

  • You may treat the deep forest and other extreme environments such as tundras or desert as favourable terrain.
  • This grants you full use of your survivalist skills whilst in those environments.

Guide

  • As long as you have a Survivalist skill sufficient to cover the terrain you’re travelling in, the whole party gains a DODGE.
  • For you, this is in addition to the one you get from Survivalist.

Larceny

  • You have basic criminal talents.
  • You can pick simple locks and are capable of sneaking past people who are not paying attention such as bystanders of sleeping guards.

Flanker

  • You are skilled at stealthily ranging ahead of the party and getting into prime positions.
  • Any time a combat starts that is in terrain for which you have the survivalist skill and is not a sudden surprise to your party, you may choose to begin the encounter in cover away from the main party.
  • Monsters will usually not notice you until you move or take an offensive action.

Disguise

  • You are adept at putting together a disguise to cover your looks.

Ambusher

  • You are always ready to surprise your foes.
  • You can always use the flanking ability in terrain for which you have the survivalist skill, even when the party is caught by surprise.

Contacts

  • You gain connections and influence among a group.
  • You may pick a group to gain the level one contacts skill with.

Just Hear Me Out

  • Your voice carries authority.
  • As long as combat is not in progress, you can, once per encounter, call JUST HEAR ME OUT and follow it with up to 30s of talking.
  • If you do, intelligent creatures will always listen to the end before initiating combat.

Knowledge

  • You have a wide breadth of knowledge on certain subjects.
  • Choose a relatively broad subject.
  • Your character is well informed on the ins and outs of it.
  • You also gain one PSYCHE.

Investigator

  • You are skilled at research and investigation.
  • You can quickly get the vague gist of any books or other such works you come across.
  • You are adept at piecing together clues left behind at the scene of a crime or event.

Legerdemain

  • You are skilled at trickery and slight of hand.
  • You may attempt to pickpocket someone after spending 5s roleplaying doing so without being noticed.
  • You are adept at hiding items about your person and in general can sneak objects up to the size of a dagger past searches.

Edificier

  • You are a skilled climber.
  • The effects of this are at GM discretion, but it’s very useful for breaking and entering.

Streetwise

  • You are at home in the city.
  • You may track people through city environments.
  • You may ask the GM for useful information on local threats.
  • You gain a DODGE in this environment.
genericskills.txt · Last modified: 2017/09/19 23:39 by gm_matthew