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Shroud Paladin


  • 8 hits
  • 6 psyche
  • 3 Might
  • Wields Blade: Gain a RESIST. You can only use this RESIST when on full hits.
  • Affiliation: Great House Keelen, Order of the Shroud
  • Home District: The Barrens

Class Feature: Initiate's Vow

  • I will never knowingly reveal a secret.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Class Feature: Might

  • Each Act costs 1 Might to perform.
  • Might is restored between encounters.
  • Each Paladin begins with 3 Might.

Class Feature: Affiliation

Paladin Skills

Sense Devotion

  • You may sense other paladins or Muses.
  • In addition, you can tell whether a paladin you meet is following the same path as you.
  • At GM discretion, you can sense significant acts which have taken place recently in the vicinity.


Silent Death

  • You may call BACKSTAB on your next blow with any weapon.


  • You may call WOUND by weapon blow.

Weapon Skills

Weapon Specialisation

  • Blades: Gain a RESIST. You can only use this RESIST when on full hits.

Body Skills


  • +2 hits.


  • Whenever being healed (by HEAL or FIGHT ON) from 0 hits,
  • You may take an AGILITY.

Contacts Skills

Affiliate - Great House Keelen; Order of the Shroud

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure
printandplay/shroud_paladin.txt · Last modified: 2018/09/26 19:03 by gm_seb