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printandplay:shroud_paladin

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Shroud Paladin

Stats

  • 8 hits (wearing armour)
  • 4 psyche
  • 2 Might per encounter
  • Wields Sword: Unobtrusive, Your item is unremarkable and can easily pass for an item of similar size.
  • Wields Knife: You may call BACKSTAB
  • With 10s Medical Roleplay, you may call HEAL 1 on yourself or an ally
  • Affiliation: Great House Keelen
  • Home District: The Barrens
  • 5XP spent.

Class Feature: Initiate's Vow

  • I will never knowingly reveal a secret.
  • You should roleplay this vow accordingly.
  • This vow allows you to use Might to perform the Acts below.
  • If you ever feel as though you have violated your vow, let the GM know:
  • You will lose all your Might for the adventure.

Class Feature: Might

  • Each Act costs 1 Might to perform.
  • Might is restored between encounters.
  • Each Paladin begins with 2 Might.
  • Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.

Paladin Skills

Sense Devotion

  • You may sense other paladins or Muses.
  • In addition, you can tell whether a paladin you meet is following the same path as you.
  • At GM discretion, you can sense significant acts which have taken place recently in the vicinity.

Acts

Silent Death

  • You may call BACKSTAB on your next blow with any weapon.

Loyal Tongue

  • You may use this reactively to ignore any effect which is attempting to get you to reveal secrets.

Weapon Skills

Weapon Specialisation

  • Dagger: You may call BACKSTAB.
  • Blades: Pick one quality. Your weapon gains this quality.
  • Unobtrusive, Your item is unremarkable and can easily pass for an item of similar size.

General Skills

Stealth

  • You are skilled at hiding.
    • If you are stationary and no one can currently see you, you may call DISAPPEARING as you hide. Call REAPPEARING when you move again.
    • If someone sees you hide they can ignore the effect of your DISAPPEARING call.
  • You are adept at hiding items upon your person. Only a thorough and invasive search will uncover them.

Contacts Skills

Affiliate - Great House Keelen

  • You have basic contacts with an organisation.
  • You can generally get to see someone relatively important within the organisation.
  • Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
  • You may also always ask your organisation if there is anything they want you to achieve on any given adventure
printandplay/shroud_paladin.1507111236.txt.gz · Last modified: 2017/10/04 10:00 by gm_seb