Wields Balanced: Gain a RESIST. You can only use this RESIST when on full hits.
Wields Shield
Affiliation: Great House Telemere; Order of the Throne
Home District: Telemere
Class Feature: Initiate's Vow
I will never let an opportunity to seize more power for the Empire pass me by.
You should roleplay this vow accordingly.
This vow allows you to use Might to perform the Acts below.
If you ever feel as though you have violated your vow, let the GM know:
You will lose all your Might for the adventure.
Class Feature: Might
Each Act costs 1 Might to perform.
Might is restored between encounters.
Each Paladin begins with 3 Might.
Paladin Skills
Acts
Group On Me!
Call GROUP ON ME!
Any allies who hear your call and move directly towards you are under the effect of AGILITY until they are within sword reach of you.
This call works on unconscious allies, or allies who are bleeding out.
Small Unit Tactics
You give your party expert tactical advice.
Give a party member a RESIST.
Alternatively, if you know a combat is coming, you may use this Act to allow a party member to begin the encounter as though they had used Stealth.
Weapon Skills
Weapon Specialisation
Wields Balanced: Gain a RESIST. You can only use this RESIST when on full hits.
Fighting Style Skills
Use Shield
Shield: You can use a shield.
Body Skills
Tough
+2 hits.
General Skills
Revive
With 10s medical roleplay you may call HEAL 4 to someone on their death count.
Contacts Skills
Affiliate - Great House Telemere; Order of the Throne
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/throne_paladin.txt · Last modified: 2018/09/26 19:01 by gm_seb