In addition, you can tell whether a paladin you meet is following the same path as you.
At GM discretion, you can sense significant acts which have taken place recently in the vicinity.
Acts
Embers Rekindled
Call FIGHT ON!
Piercing Gaze
Your gaze pierces the guilty.
You may call a FEAR at someone whose eyes you meet.
You may make this FEAR call without interrupting your medical roleplay.
Weapon Skills
Weapon Specialisation
Staff: When you drop someone to 0 hits: you may call HEAL 0 on them.
Body Skills
Tough
+2 hits.
Adrenaline
Whenever being healed (by HEAL or FIGHT ON) from 0 hits,
You may take an AGILITY.
Contacts Skills
Affiliate - (Great House Esteban; Order of the Torch)
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/torch_paladin.txt · Last modified: 2018/09/26 18:50 by gm_seb