Weilds Staff: When you drop someone to 0 hits: you may call HEAL 0 on them
With 10s Medical Roleplay, you may call HEAL 1 on yourself or an ally
Affiliation: Great House Esteban
Home District: Esteban
5XP spent
Class Feature: Initiate's Vow
I will never choose what is easy over what is right.
Roleplay this vow accordingly.
If you ever feel as though you have violated your vow, let the GM know:
You will lose all your Might for the adventure.
Class Feature: Might
Each Act costs 1 Might to perform.
Might is restored between encounters.
Your maximum Might can be increased by purchasing the 'Might' Paladin Skill.
Paladin Skills
Might
Gain one Might.
Sense Devotion
You may sense other paladins or Muses.
In addition, you can tell whether a paladin you meet is following the same path as you.
At GM discretion, you can sense significant acts which have taken place recently in the vicinity.
Torch Paladin Skills
Embers Rekindled
Call FIGHT ON!
Piercing Gaze
Your gaze pierces the guilty.
You may call a FEAR at someone whose eyes you meet.
Weapon Skills
Weapon Specialisation
Staff: When you drop someone to 0 hits: you may call HEAL 0 on them.
Body Skills
Tough
+2 hits.
Contacts Skills
Affiliate - Great House Esteban
You have basic contacts with an organisation.
You can generally get to see someone relatively important within the organisation.
Once per adventure the organisation will investigate a question and provide an answer for you (assuming it is something they can reasonably answer and would trust you with).
You may also always ask your organisation if there is anything they want you to achieve on any given adventure.
printandplay/torch_paladin.1506857106.txt.gz · Last modified: 2017/10/01 11:25 by gm_seb