- Plane Weaver
Players will found themselves in an island fort, surrounded by several distinct fleets who were firing cannons against the fort. The players had fuzzy memories of participating in this battle on a daily basis. An officer began briefing the players on a mission they were being assigned to as military preparation happened around them.
The party are launched into the sea amid the massive naval battle. They initially struggle, getting pounded by numerous near misses of artillery shells which shake the tiny boat. Anoushka jumps into the water and uses their powerful legs to pull the boat, dramatically increasing its speed. Unfortunately the pull of the Magus’ fleet on Anoushka’s mind very nearly proves fatal for the party, but much shouting from the party shakes Anoushka its influence long enough to drag the party to safety.
Having reached the target fleet, the party follow a mysterious cat-burglar inside the ship, passing through a number of defenses before reaching a town square full of people. Garreck, having used their powers to skip ahead, finds themselves confronted by a brutally powerful giant Jackdaw which seems to decide it wants to take the Wheel from Garreck. An encounter that Garreck escapes, but finds one of his embraces has been stolen in the process. Garreck rejoins the rest of the party as they chat with the locals (who are in the process of robbing them of basically everything they own).
Following this, the party leave with the cat burglar (who has introduced themselves as Mousy) and head towards The Don, who they have identified as one of the “Captains” of the Outsider that they are in (as is Mousy, The Jackdaw, and ‘The Other’). The party are hopeful that they can turn these against each other.
The party run into some minions of The Don, who they manage to steal some food from, then help Mousy steal from a Warehouse of The Don’s, before final meeting The Don himself. Through some fairly major sacrifices on the parts of Florian and Anoushka, the Don is convinced to leave reality alone.
Next the party head towards ‘The Other’, encountering some Bandits which are more of a challenge than their reality based counterparts. Then Garreck finds the other reaching into their mind, trying to steal The Wheel from them, this manifests as an adventuring party journeying into Garreck’s mind. This adventuring party successfully steal Garreck’s connection to the Wheel and Florian performs an (unsuccessful) ritual to catch the intruders. Instead the party are transported to ‘The Other’, who turns out to be The Silent Regent (a foci of the Thief styled upon the Ruler of Rastaban). This fight proves to be an incredible challenge and several of the party are killed, but eventually The Silent Regent is killed by Heston and some of their power is stolen by him.
Myron then allows the party to wake up by declaring their mission complete.
Garrick debriefs to Anata. Garrek is rebuilt from the memories of his friends. Heston encounters Anata and Never, who resurrect him out of what is left of his mind.
Myron sleeps to report to his commanding officer. Report that there are three facets (lists Mousy and the Jackdaw as the same). Reports that 2 parts are onside, and third defeated. Other details as well.
Florian attempts to find Anoushka at the Rod Sanctum, the to find Heston. Eventually meeting with Garrick and Myron.
All turn up in the honourable companions clubhouse and provide a fairly detailed report. They agree that Heston should use the power stolen from the Thief to steal it's ability to coexist with each other, Heston claims he has done this. Dorian fits of a conflict ritual at the Thief to increase the conflict within.
Anoushka ask the Rod what it thinks of them. The answer is broadly positive, though weirdly they get two slightly different responses.
Garrek uses an embrace to rescue the two people stuck in the Thief.
Heston spends some time thinking about what to use his stolen power for. Eventually deciding to use it to push a desire to the Thief to stay away from reality. In conjunction with the arrangement the Party made with The Don, this seems to overcome the desires of The Jackdaw and the Thief moves further away from the barrier (although doesn’t leave completely).
While the Thief is clearly a vast entity with many aspects, the party encountered the following aspects.