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resources:adventure:a_threat_in_the_offing

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A Threat in the Offing

Initial Brief

Players will found themselves in an island fort, surrounded by several distinct fleets who were firing cannons against the fort. The players had fuzzy memories of participating in this battle on a daily basis. An officer began briefing the players on a mission they were being assigned to as military preparation happened around them.

PCs

Debrief

Garrick debriefs to Anata. Garrek is rebuilt from the memories of his friends. Heston encounters Anata and Never, who resurrect him out of what is left of his mind.

Myron sleeps to report to his commanding officer. Report that there are three facets (lists Mousy and the Jackdaw as the same). Reports that 2 parts are onside, and third defeated. Other details as well.

Florian attempts to find Anoushka at the Rod Sanctum, the to find Heston. Eventually meeting with Garrick and Myron.

All turn up in the honourable companions clubhouse and provide a fairly detailed report. They agree that Heston should use the power stolen from the Thief to steal it's ability to coexist with each other, Heston claims he has done this. Dorian fits of a conflict ritual at the Thief to increase the conflict within.

Anoushka ask the Rod what it thinks of them. The answer is broadly positive, though weirdly they get two slightly different responses.

Garrek uses an embrace to rescue the two people stuck in the Thief.

Heston spends some time thinking about what to use his stolen power for. Eventually deciding to use it to push a desire to the Thief to stay away from reality. In conjunction with the arrangement the Party made with The Don, this seems to overcome the desires of The Jackdaw and the Thief moves further away from the barrier (although doesn’t leave completely).

Consequences

Everyone

  • Lucid Dreamer - You can tell when you are dreaming, and actively remember both your life in the waking world and your time fighting in the barrier when in the other.
  • 2 Favour (as an RP note, this is a hassle to use as very few people remember their time in the barrier and so don't remember the contributions that earned you this favour).

Garreck

  • Has been reborn from the memories of their friends (Matt to handle).
  • Has two people relying on them to reintegrate them into society, and who are very thankful for being saved. This translates to either a major erosion ritual or 2 favour.

Myron

  • May purchase Affiliate (Armed Forces of the Barrier) for 0 Favour (and 1xp as normal).

Anoushka

  • Anoushka's Paladin path has reached an interesting crossroads (to be handled by Matt).
  • Has a doppelganger within the Thief who is a facet of the Don. This is unlikely to ever come up, but you should inform the GM of this if you ever find yourself within the Thief (in this circumstance they will likely attempt to quietly replace you and return to reality with your party).

Heston

  • Heston now has a doppelganger who is attempting to steal their life. For every adventure Heston goes on, the doppelganger may interfere with 1 encounter and gains a single DT action to use against Heston. For now, the doppelganger has approached Ade to warn them that the ‘other’ Heston is actually an infiltrator from beyond reality.
  • Mousy (a manifestation of the Thief) may use their body while they are asleep. While this should be completely under their control, they have found themselves nodding of occasionally (maybe once a fortnight). In a circumstance where other members of the party are asleep, Mousy may engage in psychic combat to cause Heston to fall asleep and gain control of their body for a bit.

Florian

  • Florian no longer has a “Legacy”. This could have a number of metaphysical implications, but broadly means that people don’t tend to remember their contributions to projects. This also means that they can never gain more than single favour per adventure for ‘turning up’.
  • Has successfully targeted a conflict ritual against the Thief, the consequences of this are currently uncertain (Dan to Speak to Larpos about effects and consequences).

Who ever ended up with the Don’s stolen goods

  • Cheese - In your dreams, you have some very strong tasting cheese, connoisseurs will recognise it as exceptionally good.
  • Glowy Thing - In your dreams you are made of a calming pure white light, people in your party gain 1 resist to FEAR per encounter in dreams.
  • Shape - You now detect as a Weaver of an unknown plane. You gain no benefits from this.
resources/adventure/a_threat_in_the_offing.1572037507.txt.gz · Last modified: 2019/10/25 21:05 by littlefeltfangs